Build location-based games or apps with the newly launched WRLD Unity SDK

Jul
06

Build location-based games or apps with the newly launched WRLD Unity SDK


“Build location-based games or apps with the newly launched WRLD Unity SDK”

 

 

Hello Everyone,

Unity had launched new SDK which is “WRLD Unity SDK”.

WRLD provides a fully textured 3D environment using a real-world global coordinate system so it’s ready to use instantly – no need to build a 3D environment or import any additional GIS data. Create custom styles and use the Unity tool to select the data layers you want – roads, buildings, trees, labels, etc.

This new feature allows developers to create experiences that allow them to explore the world from a total new perspective.

Explore the WRLD Unity SDK API and examples here.

Structure of the WRLD Package includes:

  • Demo: Contains demo scripts and scenes which are easy to attach / modify
  • API: Includes a base script WrldMap which interacts with and sets up the WRLD plugins for use
  • Editor: Editor scripts to simplify setting and changing values within the Unity Editor
  • Plugins: Includes plugins for all available platforms
  • Resources: A simple set of materials, semantically named and assigned to meshes when resources are streamed
  • Scene: Featured startup scenes showcasing separate behavior in each world space
  • Scripts: Types and Unity MonoBehaviour scripts that help running the app and provide simple abstractions for use
  • Textures: A set of textures utilized by the materials mentioned above and easily modifiable

Courtesy: Unity Blog.
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